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Cemre Aksoy

Hey there!

I’ve been in the gaming industry since 2013, wearing all sorts of hats—game tester, press, indie PR, content creator, community manager, and, of course, game designer. Games have always been my passion, and I’ve spent years diving into every corner of the industry, learning and growing along the way.

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One of my proudest moments? Founding Turkey’s first gaming academy, helping aspiring devs find their path in game design. In 2019, I fully embraced my love for Game Design, shifting from Economics to Computer Programming in Canada, where I had the chance to collaborate with ex-Ubisoft devs and level designers. Even when life threw a pandemic curveball, I made sure to master tools like Unity and Unreal Engine 5.

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Now, I’m all about crafting immersive experiences, balancing mechanics, and making sure games feel right. Whether it’s designing detailed systems, leading teams, or just geeking out over game balance spreadsheets, I love what I do.

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Oh, and I’m fluent in English, love analyzing trends, and always keep learning. Let’s make great games together! 🎮✨

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Lead Game Designer
I've worked at Mai as a short contract to start up the studio and create a path with 2 big projects on Mobile. 

Cortus Gaming

Content Creator / Game Designer
I've worked on many projects apart from game dev. here. Under the name of Cortus, we've created the first gaming academy of Turkey. 


We also studied game mechanics, deconstructed games, made Q&A's with couple of game developers. I've also organised couple of e-sport events in Turkey after I retired from playing in teams myself. 

Roko Game

Lead Game Designer

I've mainly worked on V.O.L.T, and a couple of little tweaks and events for Rise Online World. 

Last Bite Games

Game Designer / Product Marketing Specialist
I've worked as Sr. Game Designer at LB, where we created "Swarm Grinder" that sold over 100,000. I led the Mobile Game Dev while working as a Game Designer for Swarm Grinder.

2017

2022

2023

2025

The Big Bang 

Mai Games

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